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MapEditor Guide Andrej Štetka | translated by: Kajlin & Colxfile | 27.02.2008

This is an easy guide for the Map Editor with which you can add different objects into SA.
I am going to clearly show you, how to add a tree into the game.
Using these steps, you can also add other models in the same way.
But before adding any modification, backup all the original files!
 
1: Open the program, and enter the path to GTA:SA 
 
 
 
 
 
2: The loading screen will appear
 
 
 
3: Running editor looks like this:
 
 
 

4: Choose the last column, where the parts of SA are split up, and choose the part you want. In my case it is LAw2
=>Verona Beach.
 
 
 
5: Find the place, where you want the new object (for example: the tree)
 
 
 
6: Mark the part, which you are modifying, in the top columns (it doesn’t have to be the exact spot, just pick up something)
 
 
 
7: Click the Right Mouse Button and choose the NEW button.
 
 
 
8: Choose "vegepart.ide" option.
 
 
 
9: Choose the tree you want and press OK
 
 
 
10: The position setting will appear. 1 is an angle, 2 rotation, 3 height. Place the object where you want to have it, with the mouse and set its height.
 
 
 
11: When you click the definition, the details about the object will turn up - *.dff and *.txd files of any house in SA (but it, unfortunately, doesn’t show 100% land of SA) press OK
 

 
12: Now press the SAVE button
 
 
13: …and let’s look at you work in the game!
 

 

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